Mar 29, 2006, 03:30 AM // 03:30
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#2
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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i don't have any experience as a necro archer (who does? ) but i'd say u could go one necro attribut, probly some in soul reaping also (i guess that makes two), and marksmanship. or just use a bow that u dont meet the requirement for along with ws (instead of marks), to spread conditions or something. but yah i don't think u should go with 5 attributes and spread ur points out so much
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Mar 29, 2006, 03:53 AM // 03:53
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#3
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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I would like to hear some N/R archer builds too. I've played with a few but they weren't very good. Mainly using Apply Poison and then Viralunce to cause a nice set of conditions.
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Mar 29, 2006, 07:30 AM // 07:30
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#4
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Frost Gate Guardian
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i cant think of how this would really be better than a r/n... soul reaping isnt really going to make up for expertise when dealing with bow attack/prep skills, and i dont see much point in using a bow without those skills
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Mar 29, 2006, 12:55 PM // 12:55
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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There's some curses that work well with a bow. Barbs and Mark of Pain come to mind - Couple those with Dual Shot perhaps.
Pin Down is a nice opener for Virulence.
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Mar 29, 2006, 01:05 PM // 13:05
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by kaldak
i cant think of how this would really be better than a r/n... soul reaping isnt really going to make up for expertise when dealing with bow attack/prep skills, and i dont see much point in using a bow without those skills
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Indeed. Ranger skills are designed to work well with Expertise. Using them on a caster (even one with Soul Reaping) will not be as efficient.
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Mar 29, 2006, 04:36 PM // 16:36
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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N/R vs R/N...
I do wish there was a good N/R build that didn't center around minions, but as soon as you go the bow route - you're better off having a different primary that can benefit you on the expensive bow skills.
The only off the cuff idea would be an undead pet master... Avoids the bow skills and pet attacks are fairly cheap. (and these are pure theorycraft)
Have to Have:- Charm Animal
- Comfort Animal
Any overflow of attribute points into Soul Reaping.
Condition Build - (Beast Mastery and Death Magic)- Feral Lunge (Bleeding)
- Maiming Strike (Crippled)
- Scavenger Strike (hit harder with conditions)
- Throw Dirt (blind)
- Putrid Explosion
- {E}Virulence or Tainted Flesh (disease/poison/Weakness or Disease (and pet immune to disease)
(You could also chain Signet of Agony and Plague Touch/Sending to spread bleeding)
Damage Build - (Beast Mastery and Curses)- Predators Pounce
- Brutal Strike
- Melandru's Assault
- Barbs
- Price of Failure/Shadow of Fear/Weaken Armor
- {E}Feast of Corruption
Hit as hard as you can... Might consider Mark of Pain, but the AoE affect would make it less effective.
You could also put some points in Blood Magic and use Order of Vampire.
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Mar 30, 2006, 02:42 AM // 02:42
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#8
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Frost Gate Guardian
Join Date: Mar 2006
Location: Montana
Guild: Soldiers That Fall Up
Profession: N/
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Sounds good bobrath! I'm gonna have to try that out.
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Mar 30, 2006, 03:21 AM // 03:21
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#9
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Frost Gate Guardian
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MAYBE if you're travelling with a MM the soul reaps could make up for the lack of expertise for a necro bow attacker. but really at best i see the necro breaking even with the ranger. it does not seem to give you any advantage over going ranger primary
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Mar 30, 2006, 03:43 AM // 03:43
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#10
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Frost Gate Guardian
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
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I wouldn't even bother myself. If you plan on wielding a bow best move on to ranger primary.
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Mar 30, 2006, 10:19 AM // 10:19
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#11
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Ascalonian Squire
Join Date: Mar 2006
Guild: HH
Profession: W/R
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Here's a build for you
Here's something I stumbed on a while back by accident. I at somepoint somewhere I capped Virulence while building my character. I didn't think twice about it until I was going full out MM. Maxed out Virulence does 16 seconds of Poison -4, Disease -4, and weakness. The catch is you have to put a condition on them first. Of course you have your normal MM spells but what I do differently is I put my points into Wilderness Survival. I put like 8 into it so I can get +7 troll ungent, also I then use barbed trap. You set the trap and lure the bate over it. You then use virulence on it. Now combined you have 1 enemy -3bleeding, -4poison, -4disease, as well as weakened for 16 seconds, so basicly -11 health degen for 16 seconds. The kickers are that the disease spreads to adjacent foes. I use this build through Tombs all the time. Then I enfeeble any other Grasps so they don't hit my minions as hard. I don't think people put enough value into enfeeble. Also if there is a ranger who is using a trap I can take Winnowing if needed or another pet. Healing spring heals for 39 every 2 seconds for 10 seconds for all nearby friendlies. Works well to help out healing other members as well. You really just have to see virulence in action but I'll never use life transfer again.
Troll Ungent
Healing Spring
Barbed Trap
Enfeeble
Virulence
Verata's Sacrifice
Bone Horror
Bone Fiend
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Mar 30, 2006, 07:24 PM // 19:24
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#12
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Frost Gate Guardian
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max degen is -10. and while that build might work, its most certainly not an archer build....wrong thread?
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Mar 30, 2006, 09:32 PM // 21:32
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#13
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Ascalonian Squire
Join Date: Mar 2006
Guild: HH
Profession: W/R
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Gee thanks I know, have you ever had so much degen that when you hit troll ungent you still have -7 arrows? It was a necro/ranger and just a suggestion didn't know there were forums nazis.
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Mar 31, 2006, 10:40 PM // 22:40
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#15
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Ascalonian Squire
Join Date: Mar 2006
Guild: HH
Profession: W/R
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I capped Barrage today and tried it in tombs with Ellsworth's Recurve Bow. I was actually doing pretty good damage. I would just use it until the first body dropped then I'd switch back to my staff and start casting. Also I took distracting shot with 2 intentions interrupt Meteor Shower and the siege attack, got them both several times. The downside is that I put 10 into marksmanship and put a super into soul reaping to keep up my energy so I was running about 400 life. With no way to heal myself I brought taste of death for emergencies. Long story short our monk and a b/p with winnowing left in round 2 and we made it all the way through with just a few deaths. Plus it was pretty fun to shoot the bow.
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Apr 06, 2006, 06:13 PM // 18:13
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#16
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Diplomatic Problem Solving
Profession: N/E
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Necro regens energy faster than Ranger, and has access to Bloodstained Boots for corpse exploitation. Take Virulence, Plague Touch, and Putrid Explosion, then whatever you want from Marksmanship/Unlinked/Ressurection Signet (be sure to include Pin Down or Hunter's Shot, or both). Maybe Soul Feast as well. Decent spiking, corpse-denial, and insane degen from Virulence. Count on getting some help from a Monk though when you start taking heat, but don't worry too much about Warriors because Plague Touch + Virulence is going to turn the tables right quick on anyone who thinks to bleed or cripple you w/o condition removal.
Should look something like:
N/R
Max Marksmanship
High Death Magic
Dump to Soul Reaping (ideally you'll want about 6 or 7 here to ensure that you have enough energy to use Putrid/Soul Feast when the time comes)
Soul Feast
Putrid Explosion
Plague Touch
Virulence
Hunter's Shot
Pin Down
Read the Wind
Resurrection Signet
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Apr 06, 2006, 07:29 PM // 19:29
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#17
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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A couple benefits of having a Ranger Secondary come to mind...none of which involve markmanship skills.
Serpent's quickness:if for some reason you wanted skills to recharge quicker
Whirling Defense/ or lightning Reflexes: Might come in especially handy if you are running a close up and personal build, plague touch/or vamp touch.
Troll: for all of the sacraficing a necro does.
Pet/& rez pet: if for some reason you are using corpses...mmm wellls, minnions, putrid explosion.
Are these good enough reasons to have an R as a secondary? Probably not.
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Apr 06, 2006, 08:11 PM // 20:11
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#18
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Too bad the pet's death blacks out your skill bar (and thus the skills to benefit from that death)...
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Apr 06, 2006, 10:33 PM // 22:33
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#19
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Ascalonian Squire
Join Date: Mar 2006
Guild: HH
Profession: W/R
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A huge benefit is healing spring, works on minions and allies. When needed I can bring winnowing or Favorable winds, not all that high but more then enough for the recast. It's nice to be able to throw out a trap too, if ur sneaky enough you can spring minions and throw out a dust trap to blind the warriors. It is what you make of it.
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Apr 07, 2006, 01:05 AM // 01:05
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#20
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Krytan Explorer
Join Date: Jun 2005
Location: Atlanta, GA
Guild: Girl Power [GP]
Profession: Me/Mo
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Variation on the theme
If you're dead set on using a bow with your necromancer, let me suggest a variation on my E/R burninator build.
Unfortunately, it requires you ditching the /R as the goodies are in the Elementalist line, but it's certainly different.
My E/R uses a Poison Arrow + Mark of Rodgort + Conjure Flame + plinking with a fire string equipped bow. It's scarily effective versus single targets, they basically have 10 pips of degen as long as I feel like maintaining it.
So... you could go N/E with a fire-string bow. Throw up Conjure Flame for extra damage. Instead of Poison Arrow, use some other condition inflict, like say, Signet of Agony + Plague Sending. Cast Mark of Rodgort then plink them to set them on fire. Throw Virulence to really ruin their day.
Of course you could just as easily use another fire-based weapon, but hey, you wanted an Archer.
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